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Evolution and Opportunities of Adventure Videogames in the Russian Federation

https://doi.org/10.26794/3033-7097-2025-1-4-26-34

Abstract

The paper analyzes evolution and state-of-art of adventure videogames. The goal of the study is to reveal the trends in creating text quests based on innovative approaches. These are the tasks to solve: to analyze interactive fiction videogames, to make a review of the technologies employed in videogames development, to highlight social and cultural effects. The scientific value is the evaluation of the potential of adventure games in present-day conditions. The practical applicability is proved by real examples demonstrating the AI-tools used for creating elements of text quests. For example, neural networks are employed both to generate the plot of the quests and audio and visual content. That shortens development time and reduces the cost of production process. The comparative analysis performed for the game “Far Cry” allows revealing the ways for further improvements in the development process. The authors also consider the situation concerning blocking foreign online-platforms in Russia due to the disallowed content and map out the ways for domestic videogame market. The outcome of the study emphasizes the importance of government support for establishing national game-platform to reinforce state values and provide the protection of national culture.

About the Authors

A. A. Berdyugin
Financial University under the Government of the Russian Federation
Россия

Alexander A. Berdyugin — Junior Researcher, Information Security Department, Faculty of Information Technologies and Big Data Analysis

Moscow



S. R. Muminova
Financial University under the Government of the Russian Federation
Россия

Svetlana R. Muminova — Cand. Sci. (Tech.), Associate Professor of the Department of Mathematics and Data Analysis, Faculty of Information Technologies and Big Data Analysis

Moscow



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Review

For citations:


Berdyugin A.A., Muminova S.R. Evolution and Opportunities of Adventure Videogames in the Russian Federation. Digital Solutions and Artificial Intelligence Technologies. 2025;1(4):26-34. (In Russ.) https://doi.org/10.26794/3033-7097-2025-1-4-26-34

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ISSN 3033-7097 (Online)